In this release you will all about warfare, both modern and ancient.
All samples were recorded at 96kHz 24 bit with a Zoom H5 and Sennheiser ME 67.
All samples are UCS compliant and have embedded metadata.
Total Samples: 66
CRWDBatl_Army Battlecry_MASFX_NONE.wav
CRWDBatl_Army Fighting Melee_MASFX_NONE.wav
DESTRClpse_Destruction Debris Falling Water 01_MASFX_NONE.wav
DESTRClpse_Destruction Debris Falling Water 02_MASFX_NONE.wav
DSGNBram_War Horn_MASFX_NONE.wav
EXPLDsgn_Explosion Debris Far 02_MASFX_NONE.wav
EXPLDsgn_Explosion Debris Far 03_MASFX_NONE.wav
EXPLDsgn_Explosion Far 01_MASFX_NONE.wav
EXPLDsgn_Explosion Far 02_MASFX_NONE.wav
EXPLDsgn_Explosion Far 03_MASFX_NONE.wav
EXPLDsgn_Explosion Far 04_MASFX_NONE.wav
EXPLDsgn_Explosion Far 05_MASFX_NONE.wav
EXPLDsgn_Explosion Far 06_MASFX_NONE.wav
EXPLDsgn_Explosion Far 07_MASFX_NONE.wav
EXPLDsgn_Explosion Far 08_MASFX_NONE.wav
EXPLDsgn_Explosion Far 09_MASFX_NONE.wav
EXPLDsgn_Explosion Far 10_MASFX_NONE.wav
EXPLDsgn_Explosion Far 11_MASFX_NONE.wav
EXPLDsgn_Explosion Far 12_MASFX_NONE.wav
EXPLDsgn_Explosion Far 13_MASFX_NONE.wav
EXPLDsgn_Explosion Far 14_MASFX_NONE.wav
EXPLDsgn_Explosion Far 15_MASFX_NONE.wav
EXPLDsgn_Explosion Far 16_MASFX_NONE.wav
EXPLDsgn_Explosion Near 01_MASFX_NONE.wav
EXPLDsgn_Explosion Near 02_MASFX_NONE.wav
FIREBrst_Fire Air Movement_MASFX_NONE.wav
FIREBrst_Fire Combustion Distant_MASFX_NONE.wav
FIREBrst_Fire Projectile Movement_MASFX_NONE.wav
GOREStab_Stab 01_MASFX_NONE.wav
GOREStab_Stab 02_MASFX_NONE.wav
GUNAuto_Rifle Burst Large Reload_MASFX_NONE.wav
GUNAuto_Rifle Burst Small_MASFX_NONE.wav
GUNAuto_Rifle MultipleShots Large 01_MASFX_NONE.wav
GUNAuto_Rifle MultipleShots Large 02_MASFX_NONE.wav
GUNCano_Cannon Fire 01_MASFX_NONE.wav
GUNCano_Cannon Fire 02_MASFX_NONE.wav
GUNMech_Weapon Assmebly Reloading_MASFX_NONE.wav
GUNPis_Rifle SingleShot Small_MASFX_NONE.wav
GUNRif_Gun SingleShot Medium_MASFX_NONE.wav
MOVEAnml_Cavalry Charge_MASFX_NONE.wav
MOVECrwd_Army Marching_MASFX_NONE.wav
ROCKCrsh_Destruction Rock Crumbling_MASFX_NONE.wav
ROCKCrsh_Destruction Rock Impact 01_MASFX_NONE.wav
ROCKCrsh_Destruction Rock Impact 02_MASFX_NONE.wav
ROCKCrsh_Destruction Rock Impact 03_MASFX_NONE.wav
WEAPArro_Arrow Projectile Flying _MASFX_NONE.wav
WEAPArro_Arrow Projectile Hit_MASFX_NONE.wav
WEAPBlnt_WarHammer 01_MASFX_NONE.wav
WEAPBlnt_WarHammer 02_MASFX_NONE.wav
WEAPBlnt_WarHammer 03_MASFX_NONE.wav
WEAPBow_Arrow Volley_MASFX_NONE.wav
WEAPBow_Bow Full Shot 01_MASFX_NONE.wav
WEAPBow_Bow Full Shot 02_MASFX_NONE.wav
WEAPBow_Bow Tension String_MASFX_NONE.wav
WEAPSwrd_Army Fighting Swords _MASFX_NONE.wav
WEAPSwrd_Sword Single Clash 01_MASFX_NONE.wav
WEAPSwrd_Sword Single Clash 02_MASFX_NONE.wav
WEAPSwrd_Sword Single Clash 03_MASFX_NONE.wav
WEAPSwrd_Sword Single Clash 04_MASFX_NONE.wav
WEAPSwrd_Sword Single Clash 05_MASFX_NONE.wav
WEAPSwrd_Sword Single Clash 06_MASFX_NONE.wav
WEAPSwrd_Sword Single Clash 07_MASFX_NONE.wav
WEAPSwrd_Sword Unsheathe_MASFX_NONE.wav
WOODBrk_Destruction Falling Tree Large 01_MASFX_NONE.wav
WOODBrk_Destruction Falling Tree Large 02_MASFX_NONE.wav